Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

The Great Invasion

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My review for Space Invaders Extreme 2 has just been published. Check it out.

Warcraft, Spanish, and Blogging: Yes, they have absolutely nothing in common!

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My problem with maintaining a blog, is the fact that I can't seem to figure out what to write about everyday. It also does get in the way of my school work, making it hard to write posts when I'm supposed to be studying for oral presentations in spanish. I have decided to do game reviews I think worth mentioning. I will also be trying World of Warcraft, an online RPG which I had enormous problem getting into, due to the fact that I can't concentrate on these type of games. Due to my addiction to Diablo 2, I will attempt to "readdict" myself to the game, to see if I can understand why so many people love this title. I will put the name of my character and what server I use, that is if I actually like the game. I may also review The World Ends With You, or Knights of a Nightmare depending on my mood.

DSi-XL...the stupidest thing I've ever heard of!

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What illegal substances have the idiots at Nintendo been taking? On November 21st, the DSI-XL will be released, a fat version of the DSi. The reason for it is said to "allow spectators to see the action on the bigger screen", but we all know that this is "BS", and that Nintendo just wants to find ways of cheating the consumer into buying a product which lacks any significant features compared to it's cheaper counterpart the DSi. What unnerves me is that their is no GBA slot (Which would have made this product worthwhile), there is a stylus the size of a freakin PEN, there is absolutely no technological advancments, its size makes it less portable and won't allow anyone to slide it in there pocket, and the product costs $220! Who in their right mind would want to buy this! If you are visually impaired, yes, but that really isn't Nintendo's target demographic. This probably won't make much money either, since polls in October done on IGN show that not many feel like upgrading. While it's good intentioned, it really is horrible idea, since hardly any money will be made. Don't buy the DSi-XL! While it hasen't even come out yet, their absolutely no reason for buying it. The only reason would be if you have impaired vision, but you will be forced to pay $200 if you have vision problems. That's just cruel. The Nintendo DSi-XL, more like the Nintendo BSi-XL*.
*If you don't get the joke, then you are sad.

Call of Duty Modern Warfare Mobilized

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Modern Warfare 2 has finally hit consoles. Unfortunately though, skepticism is one word we can use to describe how people felt about the DS release of Call of Duty Modern Warfare Mobilized. This was due to the fact that the DS wasn't exactly known for it's technological prowess. I, on the other hand, decided to give this game a try, since I wondered how they would attempt to bring the epic experience to the DS. The answer: they didn't. Instead, they made a game that has no relation to it's console counterparts (besides the cover), allowing the creators to create a unique experience for the DS. The result is not only the greatest FPS on the DS, but also a huge technological achievement for the portable console.

The single player has you playing a few soldiers who are searching for a nuke. Unfortunately, due to stupidity of this military, they end up making a simple operation take up a whole entire 6 hours. The story is interesting but lacks any impact, making it more of an excuse to go around killing insurgents. Thankfully, the gameplay is extremely fun, making me wish that the military in this game were even more idiotic so the adventure could last a little longer.

The game has you going to various locations, fighting vast amounts enemies with a variety of weapons. The weapons are as real as the DS can make them, each with unique sounds, reload times, and recoil. This may not sound much, but for a DS, this is huge. The enemies now do stuff, unlike the games predecessor Call of Duty World At War for the DS, where the enemies went to a location, and just stood their, shooting. Granted the enemies are all retarded, but they sometimes take cover, rush at you with shotguns, and retreat when shot at. When they are not acting intelligent, they usually just standing in a spot waiting to get shot at.

The controls are quick and responsive. You basically use your DS stylus to aim, and the D-pad to move around. Some may need a bit of time to get used to it, but I had no trouble adjusting to this interesting control method. Reloading requires that you tap the weapon icon on the touch screen, which is very efficient.

The game is hard. On the easiest difficulty level, the enemies are most likely going to kill you quickly if you don't utilize cover, making the final levels rather diffcult, since one of them involves a time limit and tons of enemies. It may sound frustrating, but it's actually fun as hell, since the action doesn't feel as fragmented, and it's immensly satisfying to finish the games campaign. The campaign is short, but for good reason, since the single player seems to prepare you for six player multiplayer, survival mode, and arcade mode.

Six player multiplayer will keep you busy for hours on end, since the game had the generosity of including unlockable weapons which are given to you based on the amount of kills you get. The unlockables not only motivates you, but adds a lot of variety to an otherwise basic multplayer. The multiplayer is pretty much revolutionary on the DS, since never before has their been 6 player online multiplayer feature on any DS game. Next title, they should try bumping up the player to 8, and concentrate on adding RPG elements to the multiplayer.

Other features include a plethora of challenges and achievments, allowing for tons of replayability. In fact, it doesn't stop there. Finishing the game on the normal difficulty level allows players to unlock arcade mode, which is basically the single player game with a point system. Unfortunately, the feature was tacked on, due to the fact that the game doesn't save your statistics. To add insult to injury, they don't even utilize online ranking, making this a forgettable feature. Still, it's fun to compare scores with your friends. Finishing the game on hard allows you to unlock the final feature, survival mode. Basically this mode has you fighting against wave after wave of enemies at once, making it an interesting mode. Unfortunately, the game didn't put co-op, making it a missed opportunity. However, it will definetly keep you occupied and it does give me hope that the sequel will expand on this mode.

Overall, this is it: the ideal FPS for the DS. N-Space has done a fantastic job, for they have created a solid shooter that not only will keep people occupied for hours, but will show that the DS is capable of first person shooters. If you are looking for a great action game, than Call of Duty Modern Warfare Mobilized is the game for you.

Prepare for Battle...on the DS

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N-Space has announced that they will be hosting a Call of Duty Modern Warfare Mobilized fan match, where owners can play matches against the developers of the game. The event will be hosted Friday, so those who want to join should RSVP on facebook. To access the page to RSVP, click here. I will use this opportunity to gain some kills in order to unlock more weapons for the muliplayer. After this, I do believe that I will be able to conclude my review this Saturday. If you are an owner of this game than RSVP today, and HURRY, since the match is on November 13th, meaning that their will be only two days left! See you on the battlefield!

Nostalgia Review (DS)

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Nostalgia for the Nintendo DS is an turn based RPG that mixes modern and retro elements to create a game that compliments the old style of video games, while mixing in some modern elements to avoid immediate frustration. Unfortunately, Nostalgia takes elements we don't like in retro RPGs, making some of the mechanics feel archaic, ultimately killing the experience.

The setting for Nostalgia is basically a nineteenth century/futuristic/fantasy/modern style earth. A land where airships are used for transportation, pirates attack others for no reason what-so-ever, monsters are everywhere, characters have as much depth as the nameless characters from most old school RPGs, and every word to come out of a characters mouth is cheesy, unnecessary, and laughable. The game follows the story of adventurer Eddie Brown, a kid who is trying to find his father. So he immediately goes on his airship, the The Maverick and sets out looking for him, joined by Pad, a bad ass warrior who is as shallow as everyone else in the game, but actually has the sense to bring guns on the adventure. During the course of the game, you will find more characters to join your party, but they are as interesting as the old testament.

The game has you fighting monsters using basic turn based action, going through dungeons, flying an airship, going on side quests, acquiring experience points, and gaining and upgrading skills using skill points. In the end, it's nothing new since all of these elements have been copied in hundreds upon hundreds of RPG's. That aside, everything is done solidly, it's just a shame that they couldn't "mix it up".

The visual style is very pretty, mixing fantasy and 19th century Victorian style structures. Character models look a lot like the characters in the Final Fantasy remakes, cartoony. More polish is needed however, since during cut scenes, a ridiculous amounts of awkward animations occur, whether it be that characters are moving either way to fast or slow, or the camera seems to have trouble keeping up with the action inside the cut scenes, probably due to the camera itself having Parkinson's.

The element that kills the game for me is the random battles, which make the game an endless grind that seems to make the experience painful. Tumors grow in my head when I have been in a dungeon for over 2 hours, due to random battles that appear frequently. God forbid you actually die, you will have to start over from the beginning, making a rise in tempers and damaged DS systems. Dying isn't really an issue though, since the first half of the game is so damn easy! When you reach the half point mark, the game not only becomes crazy in it's difficulty level, but actually makes the regular enemies harder than the bosses itself. WHAT WERE THEY THINKING! By the end of this game, your DS won't survive the beating you will give it due to immense frustration.

Combat is extremely simple and repetitive, since the only strategy would be mash the attack button in order to deplete the enemy's health. The enemies aren't really smart either, clearly indicated when an enemy tries to poison an already poisoned ally for the nth time. Escaping from battle is probably and option that most users will find to be a necessity if they are ever to finish a simple quest. However, the further you get into the game, the more abilities you are allowed to have and upgrade, putting some variety in the gameplay. Unfortunately, they use so much MP, that you will probably need to use many MP recovery potions before you can reek havoc among the enemies.

Nostalgia isn't a bad RPG, it just does something that is unnecessary. Too many games are basic turn based RPG dungeon crawlers, resulting in the demand for the games to be very low. Why they took the retro theme way too far is beyond me, but archaic mechanics aside, I enjoyed Nostalgia. While I was definitely frustrated at times, the game offers a solid (if simple) turn based RPG, and fans of retro gaming will enjoy this experience. Those looking for innovation and an outstanding RPG such as Final Fantasy IV will want to avoid this like the plague, since it offers nothing new to contribute and lacks the depth of most games in this genre.

Rock Band with Legos

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Sorry for my lack of posts this week. I have been studying like crazy, and reviewing quite a few games. One of them is Lego Rock Band for the DS. Lego Rock Band is a title that I looked upon with enormous skepticism. My first impression upon hearing of this product, was that it was just going to be another failed attempt at making a rhythm game for the Nintendo DS and was probably going to be a shameful product that would only succeed in tricking the consumer into wasting precious dollars on trash. Thank god I'm an idiot, since Lego Rock Band is possibly one of the greatest music games for the DS.
The core game is basically the same as Rock Band Unplugged for the DS. You will be using the up-left-x-y buttons to hit the notes as they appear on the screen. The twist is that you will be forced to change instruments using the left and right shoulder buttons in order to switch instruments. While it may sound that this will make the game hard, it isn't for the following reason: When hitting a certain amount of bricks, a purple brick appears, allowing the instrument user to be "happy", allowing you to switch to other instruments, making their users happy. Doing this brings up your multiplier, allowing you to score more points. Unfortunately, the happiness of a certain instrument user will not be infinite, meaning that you will be switching around instruments, attempting to keep everyone happy, in turn, keeping up your multiplier.
The learning curve is small, since learning everything should take about 15 minutes, allowing you to dive right into the game immediately. Most time will be spent playing tour mode, a mode which has you create your own band, customizing everything from their face to the pants they are wearing, buy vehicles which allow you to access more venues and challenges, hire staff, and customize your "den". Unfortunately, the main problem with the game is the fact that their is only 25 songs total, making tour mode extremely repetitious. I wished that they somehow found a way to add more songs, or at least had a temporary song of the week downloaded with an online connection, allowing for the song list to be extended. All of this is due to the small capabilities of the DS, which unfortunately makes every music game on the DS a short lived experience.

The choice of songs is superb, with songs such as Swing Swing (All American Rejects), So What (Pink), We Are the Champions (Queen), and even I Want You Back (Jackson 5). It's very unfortunate that the game only has 25 songs to offer.

If their is another huge flaw that makes the game suffer, it would be the difficulty. Apparently, the developers decided to do the tremendously stupid act of making the game geared to more younger players, making skilled players in general immediately jump to the Hard and Expert mode. Players can't even fail a song, not even on the hard or expert difficulty setting. It's nice that they are gearing it to their younger audience, but it leaves those who actually play Rock Band with less content and a small challenge.
The visuals are easily the weakest point of the game. The 3D effect are acceptable, with Legos that animate nicely, but the environments are in desperate need of polish.

The multiplayer is probably the best part of the experience, since 4 players can team up, using local wireless connection, to play with each other. While their is no cooperative tour mode, making the experience pretty shallow, the multiplayer will keep groups of friends occupied for a hours on end (or at least until they run out of songs to play). In fact, I realize that this is a feature that Rock Band: Unplugged for the PSP lacked, making it a step up from the PSP version.

Lego Rock Band is one of the best rhythm games for the DS. Sure there's room for improvement, but I believe that the developers can achieve a major landmark with a sequel. Being a person who has searched for rhythm games on the DS, I can safely say that this is one title that music fans should not miss.

RPG's on the DS-Final Fantasy Crystal Chronicles: Echoes of Time

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An ideal action RPG for the Nintendo DS.


After playing Kingdom Hearts: 358/2 Days (Review coming soon...), I have been on a search for the perfect action RPG on the DS. One that has lots of content, online mulitplayer, a solid combat system, and a unique RPG system. While my search was a complete failure, I did find a few action RPGs that actually were fun. One of them is Final Fantasy Crystal Chronicles: Echoes of Time. What makes it unique, besides the long title, is the fact that it's the only solid action RPG, with online multiplayer. This feature not only increases the playability of this great title, but also adds lots of variety to an otherwise basic RPG.


Final Fantasy Crystal Chronicles: Echoes of Time (I will call it FFCCET from now on because I am tired of writing this insanely big title.), foll0ws the story of your custom adventurer. You have the choice of four classes: Clavets, Lilties, Selkies, and Yukes. All of them look like childish midgets, but it adds to the charm. The story has your character finishing a coming of age ceremony, but after the festivities, one of the villagers gets a disease which will lead to her inevitable death. You are sent to find a cure, prompting a creepy German child molester, to destroy a crystal, resulting in your whole entire family disappearing. It is then your job to beat his ass inside out, and get back your family by finding the shards of the crystals. The story is basically an excuse just to go around killing monsters, but you probably will want to kill the German child molester to a pulp, since he wiped out your family after discovering about your sick village member.


The game has you going around to various locations with your basic hack and slash RPG formula, that has been done throughout the Crystal Chronicle series. This time around though, all the controls, combat system, leveling up, item management, and graphics have been refined. While their is the occasional quirk, it will take much more to stop you from playing this addicting title. The game does allow you to create an AI based team, giving you the option of actually controling members of the team. The AI has improved, but not by much, since they are pretty damn useless when it comes to puzzles, combat, or basic survival. They will assist you, but don't expect much from them.


The real hook however, is the multiplayer. Owning one copy of the game, allows players to access co-op online. This probably one of the greatest multiplayer feats I have seen in a VERY longtime. Playing online makes the experience ten times more enjoyable...unless the lag occurs. Lag is a bit of a problem when 4 players worldwide play co-op, since it seems to be WAY to much for the system. If you do keep the game continental though, you shouldn't encounter any problems though...hopefully.


The final flaw that stops this game for ever achieving the great recognition it deserves, would be the puzzles. Puzzles abrubtly stop the action, and when they take place during the action, they become archaic. They are usually simple, such as push a block on a lever, but when they become complex, it really slows the pacing of the game down, causing some people to actually want to stop playing. If you can ignore the puzzles, however, you will probably enjoy this game.



FFCCET is a great title for the DS. While it isn't going to win any awards, or ever match up to games such as The World Ends With You, it will entertain you for hours on end. While $30 is a bit much, it probably won't dissapoint you.